Motion Graphics Nvidia GFN
Client: Nvidia | Agency: Session One
Session One asked me to make the graphics for a campaign they were shooting for their client Nvidia.
I used a relatively heavy 2D build-up composit of elements to create a more material-design heavy version of their known energy-flow animation. The energy streaks move through a stylized triangle matrix of dark steel.
I used a lot of blending modes to achieve a certain balance between randomness (realism) and the sort of dramatic light contrast energy vibe that I felt was suitable.
Cameramovement added a lot of the right powerful dynamic as well.


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